![]() ![]() Test it out, make sure everything works properly before proceeding. ![]() You should now have a my Winter Cup themed scoreboard. If you're interested in emulation, that's a good place to start as people who develop emulators use software like that to reverse engineer raw data into structured code from scratch. Copy all the bin files supplied into here. If your bin file contains executable code you can try to reverse engineer it using IDA Pro. Note you just create a folder called dt06.img, it isn’t a file. Since i cant play on PC, having nemesis playable on PSX/PSP will be awesome for me, i really hope i could get rid of this last problemĮDIT: i did it with another way, i just inserted the nemesis parts one by one in Jill model with RE3MV, and the animations works perfectly, everything works exept one thing. Here is where we put the bin files we want to inject into PES. I managed to have nemesis playable on PSX, so i can confirm that the 3D MODELs must be the same, since i couldnt extract nemesis from the PSX i exctracted him from the PC version, then i open jill(PSX) with this tool, i add her nemesis 3d model and textures, now its worksīut i have a last issue, the animations are weird, the RE2 version of the tool allow to modify the skeleton, but its seems i cant do this with the RE3MV? this is the very last step for me to success this after hours of trying, so is there a way to modify the animations other than RE3MV? or maybe Leo will create a new version with the animations customizable like the RE1 and RE2 tools? export the nemesis model myself from my RE3 isoĮDIT:ok i tested the rebuilder and its works, but there is a thing i dont understand, in the description the author says that the tool allow to insert any file what ever the size, but i cant insert bigger files, is there another step that i missed or its impossible? trying to port the already extracted nemesis model of darkspyda's mod, but for the RE3 PSX (if the file are compatible) The monster that interest me is the nemesis, i know someone made a mod for having him playable, but its for RE2 and PC version, i want him for RE3 and PSX version, if the 3D model is the same whatever the version and platform, then i can skip this and directly use the nemesis that the author of the RE2 nemesis mod, for RE3 (actually i already tried this and it result in a crash, but now your talking about a tool that rebuild the iso thats maybe the reason) I suppose for PC version, its like re1 where enemies are directly extracted with their individual EMD files, but i dont find them on PSX, so i suppose they are located with many other enemies data in the stage folder? And it's well-received, too across 37 reviews, UMDGen has earned more than 4 stars out of 5.Another question: i have biofat, but its seems there is no option for extracting the monsters from the psx files? What makes UMDGen so great is its ability to generate UMD_DATA.BIN files, its seamless use with legally owner PSP machines, and its flexible CSO DAX support. You should have a 'bin' file with the game code. Now open the game, and check the 'memstick\PSP\SYSTEM\DUMP' folder on your PPSSPP install. ![]()
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